Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

Category: Etterjarl Ragnvald, Dwarf Fighter

  • As a special Boxing Day post, I’m going to revisit Ragnvald and Valdo, to provide them some magical items of their own! Ragnvald One magical item that Ragnvald will seek out early on (he could easily afford to have them made around level 2) is a pair of Gauntlets of Might, putting some extra force…

  • Before we move on from Ragnvald, I’d like to preview what Ragnvald might look like as he gains a few levels. Although Aetrimonde has no hard level cap, I plan for the material in the CRB and GMH to support adventures from levels 0-20, which I think ought to provide enough space for development in…

  • Today’s post is going to be math-heavy, as we take all the decisions from the last several posts and work out the relevant numbers for Ragnvald’s character sheet. Health and Healing Let’s start with hit points. The fighter class gives Ragnvald 28 base hit points, to which he will add 4 times his CON (+12)…

  • Today’s post will cover the last (mechanical) choices made when creating a character: powers, feats, and starting equipment. Powers Powers are special things a character can do (mostly for combat), that most other characters cannot. They include among other things special sword strikes and tactics, spells of fire and lightning, divinely granted healing, and the…

  • Today’s post will cover the skills, perk, and languages of Etterjarl Ragnvald, the dwarf fighter I’ve been building. Skills Aetrimonde’s skills are things that adventurers commonly need to do, and can be trained in. Things that require raw talent, like lifting a heavy object, aren’t skills, they just use a character’s abilities. Nor are a…

  • Today, I’ll reveal the next part of a character: class. Ragnvald has been a Fighter in all his incarnations, so that’s the class I’ll show off today. Meanwhile, the polls continue! This week, tell me what class you want to see next: I’m leaving open last week’s poll on the next ancestry I’ll cover, but…

  • Today kicks off a post series in which I’ll be walking through the creation of an Aetrimonde character to illustrate the components and choices that go into a character. However, this series will alternate with other posts covering topics like the reasoning behind certain mechanical choices, peripheral systems like magical items, alchemy, and ritual magic,…

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