Well, the readers have spoken, and it looks like you’d like to hear more about the Dwarven Federation, where Etterjarl Ragnvald hails from. So, by popular demand, I have a two-part post on this nation! Today, I’ll discuss the Federation’s history and how it came to be; the next post will cover its state in the current day of the setting.
Summary
The Dwarven Federation is the only dwarf-majority nation in Aetrimonde (although there are plenty of dwarves living elsewhere, and they have their own distinct cultures). It is a nation not in decline, but in stagnation: the dwarves of the Federation cling to the heritage that was lost to them when their ancient empire of Gjalerbron was destroyed in the Collapse, and the world has started to slowly pass them by. They remain the most skilled stone- and metalworkers in the world…but their advantage is eroding as the rest of the world invents and innovates. Young dwarves are leaving the Federation for better prospects elsewhere, and entire clans are muttering about secession, threatening to shatter the Federation entirely.
Vital Statistics
Official Name: Sambandsættirdverga (lit. “Dwarven Federated Clans”)
Official Capital: Konigstrond (destroyed).
De Facto Capital: Hasaeti-af-Tapi.
Official Head of State: High King Torgrim III Unbowed (deceased).
De Facto Head of State: Ingrid Ingvaldsdottir, Thane of Clan Volsung, Regent for the Unclaimed Throne.
Primary Inhabitants: Dwarves
Currency: Kroner (gold), ore (silver), kopar (copper)
Founding
The Dwarven Federation arose in the aftermath of the Collapse. Konigstrond, the capital of the dwarven empire of Gjalerbron, had been destroyed in the final battle with the orc horde, taking with it the dwarves’ greatest stores of treasure and knowledge. High King Torgrim was presumed dead, and his heirs missing. Remnants of the horde remained throughout the Ironspine Mountains and were in control of crucial passes, blocking communication and travel between the lesser dwarven cities. In the face of such loss, the dwarves withdrew from the world: the lucky ones, who lived in defensible, self-sufficient valleys, walled them off by collapsing the passes; the less fortunate built redoubts out of old mineshafts and did their best to avoid the attentions of the roaming orcs.
It took more than a century for the remnants of the orc horde to disperse enough that lines of communication between the surviving enclaves of dwarves could be reopened, and in that time, the enclaves had diverged culturally. Where once the dwarves had been a singular people with a singular culture, they now viewed themselves as distinct clans–and their isolation had given time for perceived slights to mature and grow into grudges. Many of the clans blamed others for the loss of Konigstrond, the death of the king and the disappearance of the royal family, and the generations of isolation and hardship since.
The first great Thing1 after the Collapse devolved almost instantly into blame and recrimination as these grievances boiled over: there was, according to the historians, “much shouting, pulling of braids,2 and waving of hammers,” and the Thing threatened to dissolve into open warfare. This was only forestalled by Olaf Olafssen II, Thane3 of Clan Ulfenning, who brought forth his elderly father Olaf Olafssen I, the last surviving member of High King Torgrim’s guard and by this point one of the oldest dwarves alive. Olaf I related for the gathered clans the tale of his survival and retreat from the battle of Konigstrond: how he had been injured protecting the High King in the fighting for the lower levels of the city; how the High King bade him lead a column of wounded and civilians out of the city by secret tunnels; how he witnessed from afar the orcs gain the summit of the city and enter the palace, only for the mountain to quake and bury dwarf and orc alike in an avalanche. Most importantly, he related how, as the devastated survivors stopped to rest in their flight, they found the battered crown of the High King, washed up on the banks a mountain stream which flowed from the now ruins of Konigstrond.
Olaf I produced, for the awestruck thanes, the ancient crown of the High Kings, and bade them remember their ancient duty. Admittedly, the high king and his heirs had never been found, but neither had their bodies: until it was proven that all had perished, the line of kings remained unbroken—and thus, claimed Olaf, the gathered clans were honor-bound to preserve what remained of dwarfdom until the rightful High King could be found and placed on the throne.
The clans who accepted Olaf I’s tale and his charge formed the Dwarven Federation. While officially still recognizing the deceased High King Torgrim III as their head of state, the clans of the Federation acclaimed Olaf I as a regent for the dead king. However, legal precedent did not legally give a regent all the powers of the High King: he could pass judgement on disputes and perform certain important ceremonial roles, but he could raise no armies, levy no taxes, pass no laws. The regent would be a figurehead until an heir was found. As a stopgap, the clans came to an agreement: within their territories, their thanes would be sovereign. In matters that affected all of dwarfdom, they would confer, and come to a consensus, and all would be honor-bound to act according to the consensus.
Early History
The Dwarven Federation’s early history was dominated by two imperatives: the drive to reclaim the dwarves’ lost territory, culture, and knowledge, and the search for the rightful heir to the High King.
Following the first Thing and Olaf I’s ascent to the regency, the dwarves quickly discovered just how much they had lost in the Collapse: many of the great secrets of their ancestors had been jealously guarded in the guilds and archives of Konigstrond and were lost with the city. They no longer knew the alchemical formulas and processes to create mithril or adamantine, or the intricacies of the runes of power used in their most powerful magic. Much of their history, genealogy, and other records were lost as well, which they viewed as an even worse blow: uncounted ancestors would now go unremembered, their accomplishments lost along with their memorials in Konigstrond’s great necropoli.
The early centuries of the Dwarven Federation were marked by a series of expeditions decreed by Olaf I and his successors in the regency: every clan was called upon to contribute funding, equipment, and dwarfpower to reclaim territory and track down artifacts and fragments of knowledge that had escaped the Collapse. Soon, however, the expeditions succeeded in reconquering or collecting all of their easily-accomplished goals…leaving Konigstrond and its surrounding territory as the only avenue to regain what remained lost.
Successive regents poured ever-increasing amounts of blood and treasure into the effort to reclaim Konigstrond. Early expeditions to the ruined capital were promising, unearthing long-lost treasures and volumes of forgotten lore, including the secret of smelting mithril. However, the greatest treasures of Konigstrond were believed to be buried far beneath the mountain, and excavating them would require a permanent position in the Vale of Glories, as the region had come to be called. This, unfortunately, proved problematic.
The Vale had long since been occupied by orcs who remained after the breaking of their horde, and the orcs living there now were a warlike people. They viewed the ruins of Konigstrond and Caras Seidharen as testaments to orcish might, and while the various orc tribes in the region fought among themselves, the dwarven expeditions posed a unifying threat. Time and time again, the dwarves fought their way to their ruins and began excavating, only for a warlord to emerge among the orcs and lead a horde to drive them back out.
The repeated failures to reclaim Konigstrond badly weakened morale in the Dwarven Federation. To make matters worse, the effort to find and enthrone an heir to the High King had met with no greater success: countless dwarves came forward claiming to be a descendant of Torgrim III, but none were accepted by the council of Thanes. Some were unable to prove their claim to the stringent standards of dwarven genealogists. Others were simply mistaken, and were sent home with the council’s regrets. A few were pretenders, and these were executed and their clans shamed or exiled.
Repeated cycles of hope and disappointment changed something in the culture of the Dwarven Federation. The dwarves became more and more gloomy and fatalistic; the clans contributed less and less to each successive expedition; and the Thanes began to dismiss most claims to the throne with only a cursory review of the evidence. In 542 AAC, Regent Audur Astridsdottir proclaimed that no more of the heritage of Gjalerbron could be reclaimed. There would be no more expeditions; no further claims to the throne would be entertained. Henceforth, all that the Federation could hope for was to preserve what was left of their lost glory.
Recent History
The Dwarven Federation since Audur’s Proclamation has been a nation in stasis. While innovation and invention are not illegal, per se, they are very strongly frowned upon. Where new ideas or inventions would replace or render obsolete the heritage that the Federation recovered from their ancestral glory, they are shunned and suppressed. The dwarves of the Federation look inward and backward to their history, and aspire to nothing more than what their ancestors possessed.
Until recently, however, this was enough to make the Federation prosperous and powerful. Such was the ancient dwarves’ mastery of metallurgy, smithing, masonry, and all the other crafts of stone and metal that the fragments of knowledge that their descendants recovered were sufficient for dwarven craftsmen to be renowned throughout the known world. The rich and powerful of every nation came to the dwarves to commission everything from arms and armor to art and architecture. Virtually the only things that the dwarves did not grow wealthy from selling were their tools and techniques, which they guarded jealously and passed on from generation to generation within their clans.
Eventually, however, this advantage eroded. While the dwarves are still the unquestioned masters of stone- and metalwork, the gap between them and the craftsmen of other nations has narrowed sufficiently that the Federation is no longer the hub of industry that it once was. Increasingly, buyers go elsewhere for their purchases, because while human foundries cannot compete with dwarven master-smiths on quality, they can certainly compete on quantity…and cost. The loss of income from trade has disrupted the dwarven economy, forcing master artisans to let go some of their apprentices, and in a vicious cycle some of these disillusioned, unemployed apprentices have abandoned the Federation for opportunities abroad, further eroding the Federation’s technical advantage.
The Federation became directly involved in the wars of the Age of Steam a total of three times. Twice, it declared war to secure its claim to rich ore deposits in the face of encroachment by Victovy and the Novan Imperium. The third time, it allied with Tir Coetir in exchange for the repatriation of certain artifacts from Gjalerbron that the wood elves had “recently discovered.” In all three cases, the Federation achieved its objectives through direct application of overwhelming force and promptly sued for peace. For the remainder of the wars, the Federation maintained neutrality and sold arms to all sides.
During the final exchange of superweapons, after taking casualties as collateral damage from the spread of Tir Coetir’s engineered plague, the Federation unleashed its own weapon in the form of Everwinter, a glacier spirit from the high peaks of the Ironspine mountains. Federation spiritualists had purposefully bound Everwinter but kept it riled up, over a period of decades, to a point just short of breaking its bonds: when pointed in the direction of Tir Coetir and released, it carved a path of icy destruction through the heart of the wood elves’ ancient forest before turning east and ruining the majority of the harvests across the Novan Imperium and Sanctean Primary, causing a borderline famine.
- Meeting of the clans. ↩︎
- Men and women alike in the Dwarven Federation grow their hair (and beards, for men) long, styling it in intricate braids. In fact, there is an entire language of braids, with different stylings allowing a dwarf to convey information about themselves, like what they do for a living, whether they are married, and so on. Long braids are a mark of age and wisdom; pulling of braids is thus a serious insult. ↩︎
- The title for a leader of a clan. ↩︎






























