Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

Index

I’ve approached this blog as a series of “columns” covering different aspects of Aetrimonde. Here, you can find links to these distinct topics and a few especially notable posts:

Rules

  • Design and Mechanics: Posts about my goals for Aetrimonde and how I implemented them in the system’s underlying rules.
    • Start here for an overview of my goals in writing Aetrimonde.
    • GM Mechanics: Posts about the systems and advice that Aetrimonde provides to help GMs run a fun campaign.
    • Subsystems: Posts about subsystems that are, to some degree, optional for players to engage with.
  • Sample Characters: Posts walking through character creation to provide examples of how different characters work.
    • Etterjarl Ragnvald, dwarf Fighter, starts here.
    • Valdo the Bat-Eater, ghoul Skinchanger, starts here.
    • Gwynne of House Midwinter, elf Artificer starts here.
    • An unfinished and as-yet-unnamed Inquisitor starts here.

Lore

  • Aetrimonde Gazetteer: Posts about Aetrimonde’s titular default setting: regions, cultures, magic, etc.
  • Bestiary: Posts about Aetrimonde’s monsters and other enemies.
  • Apocrypha: Posts about lore, and some flavorful content, that aren’t making it into the initial books (but might someday).