Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

Category: Bestiary

Posts about Aetrimonde’s monsters and other enemies.

  • Following on from my previous post, An Introduction to Mad Science, today I’ve got a Bestiary post featuring a pair of mad scientists that your PCs can face and defeat! Kauderwelscher The Kauderwelscher (and yes, I did name various examples of mad scientist in German…) exemplifies the madness of mad science. They can charm their…

  • I’m back with another post on golems (continuing a series that I started early this year and then put on hiatus). This time around, it’s stone golems: massive walking statues, with the strength and durability of stone. Stone Golem The basic stone golem is a bog-standard Brute: big, tough, strong, but slow and limited to…

  • I’ve been reminded that the first anniversary of my starting this blog recently passed without my noticing or doing anything special for it. So I’m going to fix that! Over the next few weeks, I’m going to put up a few posts on iconic elements of Aetrimonde: creatures, rules, and concepts that tie together its…

  • Today, I’m going to be picking up after my brief hiatus by covering some of the goblins appearing in the Bestiary, specifically goblins that might appear in the Unclaimed Reaches. Goblins are a staple of RPGs, where they usually appear as weak low-level enemies that the PCs can mow down in droves. While there are…

  • I had originally planned to continue discussing non-combat encounters in today’s post, but the third type of encounter has proven to deserve at least two posts to itself. So while I rework that post, I instead have a Bestiary post…on those most proud and arrogant, fierce and destructive, cunning and manipulative creatures: dragons! Dragon Lore…

  • Having introduced the concepts of hirelings, mercenaries, and companions to represent various kinds of NPC ally, the question remains: how would an Aetrimonde campaign handle the PCs getting their hands on a golem and wanting to operate it? Well, if that interests you, read on…today’s post features an excerpt from the Bestiary section on golems…

  • I had to think on it for a while, but I’ve settled on my January theme: I’m going to be introducing some of the concepts that make Aetrimonde a unique setting. As a lead-in to this topic, and to wrap up my December theme focusing on the high elves of Caras Elvaren, I’ll be going…

  • In today’s post, I’m going to reveal a couple of creatures from the Bestiary that build on the lore I’ve revealed for Caras Elvaren, nation of the high elves. High Elf Militiaman For starters, let’s take a look at the High Elf Militiaman, who is representative of Caras Elvaren’s citizen militias. The Militiaman is very…

  • In today’s post, wrapping up November’ series on the Autumn Court of Faerie, I’m going to at long last reveal an actual member of the Autumn Court! The statblock I’m presenting here is representative of Knaves of Autumn, but there is a lot of variety: I highly recommend that if a Knave of Autumn (or…

  • In today’s Bestiary post, I’m going to be covering some of the Autumn Court’s allies, and a force straight out of fairy tale and folklore: the Wild Hunt! Wild Hunt Lore The Wild Hunt, in our world, is a folkloric motif: a chase by a group of supernatural hunters, often led by a historical or…