Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

Category: Bestiary

Posts about Aetrimonde’s monsters and other enemies.

  • A while back, when I covered mooks, I hinted that Aetrimonde would also support enemies designed to be equivalent to multiple PCs. Today, I’m going to show off the first type of enemies like this: Elites, which are designed to be level-appropriate challenges for two PCs. Design Goals: Why Elites? The question that attentive readers…

  • Based on the poll I put out with the first Bestiary post, you readers would like to see some Afflictor enemies, who have consequences for the PCs that last longer than the end of a fight. In keeping with my undead and eerie theme for October, I’m going to use another kind of Aetrimonde’s undead…

  • Aetrimonde supports enemies that are not just a one-to-one equivalent to a PC of an appropriate level. I’ll cover all of these types eventually, but today I’m going to focus on mooks: these are enemies designed to be used in great numbers, without overwhelming either the PCs or the GM who has to run all…

  • Having finished up character creation for Etterjarl Ragnvald, I’m going to take this post to introduce some enemies out of Aetrimonde’s Bestiary that Ragnvald might fight at level 0. To start with, I’ve picked out some enemies that are most similar to a PC: fellow mortal humanoids. The enemies I show off today will fill…