In today’s post, I’m going to reveal a couple of creatures from the Bestiary that build on the lore I’ve revealed for Caras Elvaren, nation of the high elves.
High Elf Militiaman

For starters, let’s take a look at the High Elf Militiaman, who is representative of Caras Elvaren’s citizen militias.
The Militiaman is very much a jack of all trades: it has a melee and a ranged attack, but neither is especially accurate or hard-hitting, and it has reasonable hit points but mediocre defenses. The thing that makes it interesting, as an enemy for the PCs to fight, is that it has a variety of ways to punish attacks against it and its allies:
- Its Longspear melee attack, with reach 2, allows it to make an opportune strike before a PC can close to melee range with it (unless the PC also has reach, of course).
- The Elven Rejoinder power allows it to possibly evade and counter when it is the target of an attack, and it can be used repeatedly if the Militiaman is successful in evading attacks.
- The Combined Arms power allows multiple Militiamen to loose arrows at an enemy attacking a single ally among them. Since it, like Elven Rejoinder, is a swift reaction, these attacks can potentially preempt the provoking attack by bringing down an attacker mid-swing.
In total, this means that a group of High Elf Militiamen, positioned appropriately, can force the PCs to suffer through a bunch of attacks in order to attack the Militiamen…but once the PCs get through all those attacks, the Militiamen will not stand up well to prolonged combat.
Of course, if we coupled a group of Militiamen with other Protectors, they could become a real pain to deal with…
Leoir-Type Ley Golem

Caras Elvaren’s labor golems are not intended to do any fighting, but as large, strong, durable machines, they could be repurposed for such. And that’s before taking into consideration the magic built into them…
The Leoir-Type Ley Golem represents a general-purpose labor golem used for hefting and carrying heavy things. But since the high elves have such abundant access to magic, the Leoir-Type doesn’t just have a big pair of hands: it lifts things with magical fields…which can be repurposed to throw things like a miniature siege weapon.
The core of the Leoir-Type is its Kinetic Generator special trait, which allows it to lift whatever objects are handy (crates, barrels, dropped weapons, rubble, etc., depending on the circumstances of the encounter) and form them into a floating ablative shield that absorbs attacks. You may note that the Leoir-Type has the hit points of a normal enemy despite being Elite, which is because it starts a typical encounter with temporary hit points making up the difference.
- This is of course dependent on there being objects like this to pick up; one way to counter a Leoir-Type would be to lure it into an area clear of useful detritus, or use spells that cleared detritus away from it. Much of this would be up to the GM, but as always, I would encourage the GM to reward innovative tactics like this, and work with the PCs to give them some way of doing this.
- I also suggest that if there are interesting objects for the Leoir-Type to pick up, it would be appropriate to change the damage type of its Telekinetic Barrage action (to, say, fire, if it had collected a bunch of alchemist’s fire vials…).
- The other thing that could easily counter the Kinetic Generator is a lucky (or carefully-prepared) critical hit, crippling the arcane apparatus that generates the field. Attacks with critical threat, especially coupled with favor on attack rolls, offer a fairly good chance of getting such a critical hit. A critical hit early in the encounter can completely wipe out the Leoir-Type’s temporary hit points, a devastating blow.
The Leoir-Type’s other abilities mostly build on Kinetic Generator: Telekinetic Barrage allows the Leoir-Type to throw the objects in its field, losing some temporary hit points but knocking enemies back, while Telekinetic Shield allows it to absorb damage for nearby allies.
- Because Telekinetic Barrage drains the ley golem’s temporary hit points, it might be loath to make attacks if hard-pressed. This depends on how aggressively the GM chooses to play it (or its handler).
- Telekinetic Shield, as a free action, cannot be used if the Leoir is staggered or otherwise prevented from taking actions. Staggering it, or attacking from ambush, could be used to attack another creature it is protecting without Telekinetic Shield coming into play.
Finally, the Leoir-Type is Dim-Witted, and requires another intelligent creature to be its handler in order to use its more powerful actions. Attacking this handler is a great way to shut down those actions…but the handler will very likely be staying in range to benefit from Telekinetic Shield, and it might require some added effort to deal with the handler.
Coupling a Leoir-Type with a group of Militiamen could drastically improve the Militiamen’s survivability, especially with proper tactics. But the Leoir-Type is just a civilian-grade ley golem that might be repurposed in grave circumstances. What would a purpose-built military ley golem look like?
Sciath-Type Ley Golem

Lorewise, the Sciath-Type Ley Golem is a militarized evolution of the Leoir-Type. It fills much the same role (intercepting attacks aimed at nearby allies) but achieves it with purpose-built magical fields, rather than by holding physical objects in the way.
Much like the Leoir-Type, the Sciath-Type has a special trait that forms the core of its function in combat. Field Generator gives the Sciath-Type a fixed number of temporary hit points, but does not allow replenishing them in the way of the Leoir-Type’s Kinetic Generator. And, like the Leoir-Type, the Sciath-Type is vulnerable to critical hits. However, these temporary hit points do not form part of its “normal” hit points as an Elite enemy, and it still has other ways of replenishing and interacting with them:
- The Domed Field special trait allows the Sciath-Type to passively absorb damage for nearby creatures. This works particularly well against area attacks, since if an attack targets several creatures inside the protective dome, the Sciath-Type only becomes a target of the attack once. However, the Domed Field can be countered easily by pushing inside the protective dome (although this will take some extra movement, and might require getting up close and then pushing in on the next turn).
- The Resonant Field special trait disperses damage dealt to the Sciath-Type’s Field Generator temporary hit points…which makes that tactic of getting close and then pushing inside the protective dome a lot more dangerous. If the PCs decide to try and bring down the protective dome the hard way, by overwhelming it with attacks, they will need to stay well back while doing so.
- Repulsor Field provides the Sciath-Type a great way of keeping the PCs away from it, especially if they have gotten close in the hopes of pushing through the dome on their next turns. It also offers the option of sacrificing the strength of its protective dome to deal more damage (and no, this does not trigger Resonant Field, since it is not actually taking damage).
- Finally, once the Sciath-Type runs out of temporary hit points, it can perform a Hard Field Restart, restoring them to full with just a minor action and a round of concentration. The prospect of the Sciath-Type regaining 52 temporary hit points is a daunting one: fortunately, the PCs can prevent this, if they can manage to break the Sciath-Type’s concentration within a round.
The best way to deal with a Sciath-Type Ley Golem might be to hammer its Domed Field from range, and then rush in and batter it to bits before it can restart the field. Other strategies include pushing into the protective dome and attacking from inside of it, or hoping for a lucky critical to cripple the Field Generator.
I’m proud of the design of the Sciath-Type, not just as an interesting enemy to fight but as a bit of worldbuilding: I think that the parallels between it and the Leoir-Type show how Elvaren armorers adapted the capabilities of a civilian labor golem into a machine of war.
Elvaren Sono-Artificer

As the last enemy discussed today, let me introduce the Elvaren Sono-Artifex, who is actually part of some apocrypha: at one point I got a bit carried away and designed a whole series of Artifex enemies, each a specialist in a different kind of magic, and able to tune ley golems’ fields to that kind of magic. But, in retrospect, they all filled the same kind of role, and took up entirely too much space in the Bestiary.
Still, I like the idea of having artificers who (lore-wise) use Tinkering on their ley golems to produce different effects: perhaps I’ll put them in a supplement focused on Caras Elvaren, or something.
The Sono-Artifex has a decent normal attack in Screeching Bolt, but its real value is in its support abilities.
- Dissonance Attunement, an Armament power specifically for Ley Golems, allows them to deal additional thunder damage while also deafening and staggering (via disorientation) enemies hit.
- Field Repairs allows the Sono-Artifex to restore a construct creature’s hit points, and also potentially fix a Field Generator damaged by a critical hit. This can drastically improve a Ley Golem’s hit points.
Now, the GMH strongly discourages doubling up on Protector enemies in an encounter, which can turn it into a slog. But if the goal of an encounter were to demonstrate just how resilient the Elvaren military can be, with its advanced magics…I invite the readers to contemplate an encounter containing a Sciath-Type Ley Golem, Elvaren Sono-Artifex, and three or so High Elf Militiamen. At 1250 EV, this would be a decent challenge for five level 12 characters, and would feature a vast array of ways to deter and pre-empt attacks.
Up Next
I’m currently travelling, but I hope to get one more post out before the New Year…I just haven’t decided what yet. Assuming I can put together a coherent post from the various airport lounges I’ll be in for the next few days, the next post should be out on the 31st…otherwise it may have to wait for the 4th. Stay tuned!













































