Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

Category: Concepts

Ideas that could be used as the foundation for content in the Aetrimonde campaign setting.

  • One of the things that I think is crucial to writing a campaign setting is to raise interesting questions and not give a definitive answer to any of them. As tempting as it might be to write a canonical answer to the big questions of the setting, authors have to remember that a published setting…