Heroic Roleplaying in a World of Swords, Sorcery, and Steam

I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.

With the fourth sample character Ipki Chainbreaker recently finished, I think it’s time to start the next stage of building Aetrimonde’s starter kit: writing an adventure! As with the sample characters, I’m going to incorporate some reader feedback into this writing process, and the first thing I want to get settled is the location of the adventure.

I’d like to set this adventure away from Aetrimonde’s major powers, somewhere not quite civilized and yet not quite wilderness. This will give me the most flexibility to write in segments of the adventure dealing with combat, exploration, and intrigue, and to drop in brief visits to neighboring regions that are a bit more or a bit less civilized. Fortunately, Aetrimonde has plenty of places like this! Don’t worry: I’ll make sure to provide plenty of exposition on whatever region the poll selects before I ask for any more reader input–and if you just can’t decide which one sounds more interesting, you can pick multiple options in the poll!

I’m aiming for the starter adventure to take characters from levels 0 to 3, meaning it will contain around 30 encounters all told. They will likely be running around the entire region during the adventure and maybe crossing into neighboring areas: here’s a map showing what this might entail, and here’s a post where I briefly described Aetrimonde’s major polities. With that in mind, let me ask:

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