We’re almost done with Ipki Chainbreaker: today, we’ll pick out her equipment and fill in her character sheet, and then I’ll wrap things up with one last post showing off some options she might pick as she gained levels.
Equipment
Armor
Ipki is proficient with cloth, leather, and chain armor—no shields! And with just +1 <DEX> and <GRA>, her armor choices really boil down to a maille shirt, giving 15 AC and allowing 1 safe movement, or maille armor, giving 16 AC with 0 safe movement. She really doesn’t want to be tied up in melee, because all of her powers provoke opportune strikes, so I’m going with the maille shirt at 15gp.
Weapons and Implements
As a Divine character, Ipki can use holy symbols as implements for her magical powers. Like any implement, they can be wielded in one hand–but they can also be made in the form of an amulet worn in the neck slot and freeing up a hand. Ipki doesn’t need an amulet-style holy symbol: she doesn’t wield a shield, and so can have a holy symbol in the form of a scepter (a silver-and-copper rod in the shape of a torch, for Deum Radiant) such that she can wield it in one hand and a weapon in her other. Like most implements, the holy symbol costs 20gp.
Speaking of weapons, Ipki should have some kind of melee weapon for those unfortunate moments when she gets surrounded. For flavor, I would really love for her to have a flail made from her own broken manacles: unfortunately, she’s not proficient with military weapons, which flails are. So we’ll give her a mace, costing 2gp, and as an afterthought give her a broken, non-functioning set of goblin-size manacles that she repurposes as a belt.
Other Equipment
We’ll wrap up by giving Ipki a basic adventurer’s kit, like all of the other sample characters, bringing her expenses so far to 52gp. She has plenty of gold left over, so let’s also give her a disguise kit and forgery kit, which she needs for some advanced uses of the Deception skill, like changing her apparent height or forging official documents that use special paper. These will be useful for a sneaky Inquisitor…
That brings her totals to 72gp (with 28 left over) and 30.3 bulk.
Filling in the Numbers
With equipment selected, that lets us compute Ipki’s stats:
Health and Healing
Ipki is by far the squishiest of the sample characters. With 16 base hit points, +2 expertise and +0 <CON>, Ipki has a bare 20 hit points. She has a similar lack of resurgences, at just the inquisitor’s base 2, and regains 1d6 hit points from small heals and 1d6 + 1 from large ones. (This actually softens the blow of her low hit points a bit: Ipki recovers more hit points, relatively speaking, from small heals than tougher characters.)
Defenses
As mentioned, the maille shirt gives Ipki 15 AC (although note that the Undersized feature will make this effectively 16 against a lot of enemies). Her other defenses come to:
- Brawn: 13 = 11 + 2 (<STR>)
- Poise: 12 = 11 + 1 (<DEX>)
- Wit: 13 = 11 + 1 (<CUN>) + 1 (Inquisitor)
- Composure: 16 = 11 + 4 (<CHA>) + 1 (Inquisitor)
Note that Poise will also be increased, and Brawn decreased, by 1 against those same enemies.
Attacks and Damage
While Ipki doesn’t want to be tied up in melee, she’s surprisingly competent at it, with +2 <STR> and her mace giving her a not-entirely-terrible +3 vs. AC attack, dealing 1d8 + 2 damage.
But her Divine powers are still better: being Charisma-based, she gets a +4 attack bonus for all of them, vs. Brawn or Poise depending on the power. The damage of these powers varies a bit:
- Burning Bolt: +4 vs. Poise, 1d8 + 4 fire damage and 1d4 + 2 repeated fire damage.
- Holy Blast: +4 vs. Poise, 1d4 + 4 damage and 1d4 + 2 additional damage to Anathema.
- Blinding Bolt: +4 vs. Poise, 1d8 + 4 radiant damage.
- Peal of Thunder: +4 vs. Brawn, 2d8 + 4 thunder damage.
Note that Burning Bolt and Blinding Bolt will gain an additional +1 bonus to attack rolls from Undersized against many enemies.
Skills
Ipki’s maille shirt is going to slightly hamper many of her skills with its -1 encumbrance penalty. This brings her trained skills down to:
- +6 Deception
- +6 Intimidate
- +1 Religion
- +1 Society
- +2 Stealth
- +2 Subterfuge
Her other physical skills (Athletics, Acrobatics, Endurance) will be her relevant ability -1, and all the others will just be the relevant ability.
Movement
Ipki has 5 base speed and is wearing armor with no movement penalties, so her speed is 5, and she can move 1 square safely if she chooses to.
Carrying Capacity
As an Undersized character, Ipki can carry less stuff than most: her carrying capacity is 40 bulk + 5 times <STR>, which actually puts her capacity at 50 bulk. That’s plenty to carry her equipment, so no worries there.
Initiative
And finally, Ipki has +1 initiative by virtue of her +1 <CUN>.
Character Sheet
With that, here’s Ipki’s finished character sheet:
Up Next
I’ll wrap up Ipki in a week or two by looking at various ways she might advance, and then…it’s on to a new project!
With 4 sample characters made, and with me starting to get into material from the GMH, I think it’s time for me to start working on the sample adventure that these characters will be attached to. And like these sample characters, I’m going to be using reader feedback to write the adventure! Keep your eyes peeled for the first poll in an upcoming post…
I’ll eventually be putting together two more sample characters, but I’d like to at least nail down the setting and themes of the sample adventure before I do. Depending on how things go, there might be some interesting ways to tie a sample character into the adventure…

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