Category: GM Advice and Tools
Posts about the guidance, tools and material provided in Aetrimonde’s Game Master’s Handbook for would-be GMs to run adventures (and write their own).
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Today I’m going to go over the GMH’s advice on pacing: how to space out scenes (particularly combat encounters) so that they push players to conserve resources without becoming insurmountable. The advice here is a counterpart to D&D 5e’s concept of an “adventuring day,” being Once you have a rough idea of how your scenes…
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Since I’m on the topic of adventures, in preparation to write Aetrimonde’s starter adventure, I think a great subject for this week’s post is adventure seeds: short, flavorful concepts that can form the basis of an adventure for a GM willing to write their own. The advice I’ve written in the GMH on writing your…
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Today, since I’m gearing up to write Aetrimonde’s starter adventure (and if you haven’t voted on a setting for that adventure yet—please do! I want feedback here…), I’m going to talk about adventure structure: the way that scenes link together in an adventure to form a plot that the players can work through. The structure…
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Today, I thought I might talk about failure, and how Aetrimonde handles it. Failure is a looming threat in any roleplaying game: at any moment, you might make the wrong decision, or just have a horrible streak of luck with the dice. It’s my opinion that failure should matter: it should have consequences, but ideally…
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In my continuing column on the Game Master’s Handbook’s advice to would-be GMs, I’m going to cover the book’s introduction to two of the core components of Aetrimonde’s adventure structure paradigm: exploration and interaction. There are a lot of ways to approach writing and running RPG adventures: the way I’ve chosen to describe things in…
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I’ve recently gotten the Game Master’s Handbook to the point that I can start sharing excerpts of it on a more regular basis. I’ve still got a lot of material to write–but then, that’s part of what this blog is for, to help me organize and trial material going into the GMH. Today, I’m going…
