Heroic Roleplaying in a World of Swords, Sorcery, and Steam
I’d like to introduce Aetrimonde, a TTRPG I’ve been designing with heavy inspiration from the houserules my group used back in our Dungeons and Dragons 4e days. I’m not ready to publish Aetrimonde yet, but I’m opening up this blog to discuss its design principles, mechanics, and systems.
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Category: GM Advice and Tools
Posts about the guidance, tools and material provided in Aetrimonde’s Game Master’s Handbook for would-be GMs to run adventures (and write their own).
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I’ve recently gotten the Game Master’s Handbook to the point that I can start sharing excerpts of it on a more regular basis. I’ve still got a lot of material to write–but then, that’s part of what this blog is for, to help me organize and trial material going into the GMH. Today, I’m going…
